Real
Name: J'onn J'onzz
Voiced by Carl Lumbly
It was
over a thousand years ago, when the people of Mars (or Ma'aleca'andra, as it was
known in their native tongue) enjoyed the pinnacle of their culture’s
achievement, that J’onn J’onzz last knew peace.
Married and the father of two children, J’onn was known as a Manhunter—a
peacekeeping officer that sought out those in his society that would try to
bring about its downfall. This
contentment was not to last, however, as his planet was invaded by the forces of
the Imperium, who sought first to conquer and then to feed off of the Martian's
psychic energies.
Utilizing
his Manhunter skills to help his people fight a guerrilla war against the
Invaders, J’onn was still forced
to watch as, over the centuries, they systematically destroyed his
culture and slaughtered his people. Finally,
in a desperate last stand backed by other survivors, J’onn succeeded in stopping
the Imperium’s
forces by infiltrating their underground citadel and releasing a powerful
nerve gas that trapped the Invaders in a state of suspended animation.
However, in the aftermath, J’onn discovered that his comrades had
fallen in the ensuing battle, meaning that he was the last of his kind.
Tired
of fighting and unwilling to kill anymore, J’onn pumped their fortress full of
the gas and sealed the doors behind him. Seeking
some sort of purpose now that he was alone on a dead world, he vowed to keep
watch over them, should they somehow get free.
Thus, J’onn maintained his post for five hundred years, until the day
that astronauts from Earth unwittingly released the Invaders from their slumber
and gave them an idea for their next target.
Coming to warn of the coming invasion, J’onn telepathically reached out
and assembled six of Earth’s heroes into what the world would soon know as the
Justice League and, following the defeat of the armada, decided to remain on
Earth as one of its champions.
Cartoon Network
on J’onn J’onzz: “J’onn
J’onzz is the last survivor of an ancient Martian race.
He is a telepath who can use his uncanny shape-shifting abilities to
adapt and blend into any situation. By
altering his physical density, he can also become immaterial and pass through
solid objects. Because he comes from
a cold barren planet, exposure to intense heat can weaken him.
”J’onzz came to Earth to warn us of an invasion by the evil race that wiped
out his own people on Mars. Although
he was met with suspicion and hostility, J’onzz refused to give up, and helped
to gather together a group of heroes who could repel the Invaders.
This group would become the Justice League.
After the Invaders were defeated, J’onzz remained on Earth because, as
the last of his kind, he no longer had a home.
The other members of the Justice League try to make him feel welcome, but
he always remains aloof, detached, and inscrutable.
”As an outside observer, J’onzz is fascinated by contradictions of the human
race. When he secretly walks among
us, he is overwhelmed by the conflict between intellect and emotion he senses
within every one of us. Often, it is
too much for his alien mind to absorb, so he retreats to the orbiting Justice
League Watchtower, where he spends most of his time.
Although he is the heart of the Justice League, no one in the universe is
more alone than J’onn J’onzz (courtesy of Cartoon Network press materials).”
Grant
Morrison on the Martian Manhunter (circa 1997):
“His alien-ness is so out front that people can’t overlook it.
He can make himself look human, but everyone knows that underneath [his
human form], there’s someone from another planet who doesn’t look like us or
behave like us, and is only pretending to be one of us.
“When I
talk with other writers about the JLA, a lot of them tell me they don’t like
the Martian Manhunter, and think that if there was going to be a story where
someone betrays the JLA, then he’s the guy who would do it.
I see him much differently: if
someone was to betray the JLA, he’s the last
person who would do it…he’s the keeper of the flame for everything the JLA
represents. He’s remote from the
others, but at the same time, completely dedicated to what they represent, like
honor, truth, and justice. [In
fact], there isn’t much time when he doesn’t do superhero work; he just goes
back home and lounges on the sofa, waiting for the next emergency.
“He’s
the last of his tribe, a noble warrior who has seen everything he loved taken
from him, but he’s dealt with it. Now,
his life has meaning via the JLA, which, in a way, is the closest thing he has to
a family. He’s in with the League
for the long haul (courtesy of Wizard Magazine).”
Excerpts
from the Justice League Panel at the 2001
Bruce
Timm: I’m going to
have Rich [Fogel] explain Martian Manhunter, because J’onn J’onzz is an
enigma wrapped up in a riddle…and I want
Rich to explain him.
Rich
Fogel: He’s one of the
motivating forces for getting the Justice League together in the first place.
And he is a character who carries a lot of pain inside [of] him because
he is the last of his race, yet he’s been invited to sort of adopt Earth as a
new home. So he’s somebody who has
a great compassion for living beings, yet is very much alone in the universe.
He’s really cool.
Bruce
Timm: The tricky part
about J’onn was trying to limit his powers because, in the entire history of
DC Comics, he’s had every power imaginable…we said, “Okay, which ones do
we want to give him?” And the
thing is [that], at times, he’s been presented as being like at Superman-level
strength, [plus] he’s telepathic, and he does all this different stuff.
So, basically the powers that we settled on:
he does have telepathic abilities and he is still a shape-shifter, but
we’re trying not to overdo that because it’s like [in a mock Wonder Twins
voice] “Size of an elephant!” And
he passes through things—he can alter his density, so he can move through
walls and stuff. And he’s strong, but he’s not quite as strong as Superman.
He’s not nearly in that class. And
he does fly. Um…
Rich
Fogel: No Martian vision.
Bruce Timm: Martian vision…what’s Martian vision? Oh, heat vision. That one never made sense because he’s afraid of fire. So, he has no heat vision…we never really call him [the Martian Manhunter either]. We just call him J’onn…
Courtesy
of Revolution Science Fiction
and Comics2Film.
Paul Storrie on J’onn J’onzz: “One of the things that makes J’onn so appealing to write—indeed, one of the reasons, I'm sure, that John Ostrander wanted to do his regular DCU book—is that he hasn’t been explored and interpreted to the same degree as most of his DC contemporaries. The fine folks working on the Justice League show have come up with an intriguing take on the character that makes for great storytelling opportunities (courtesy of Toon Zone).”
nothing on
J’onn’s weakness to fire: “I
don’t think the creators are playing up J’onn’s fear of fire.
The sight of it doesn’t terrorize him, but I think fire can do him
damage if he doesn’t see it coming. If
he does see it, he can go [intangible] and the flames will not harm him
(courtesy of Toon Zone).”
Bruce Timm on J’onn J’onzz #1: “Martian Manhunter is a character that, y’know, it’s all in how you draw it. I mean, I actually think the design looks fine; I think he looks great. He’s had various [...] collar shapes on top of his cape; he’s pretty much like the comic book character, just adapted slightly for animation (courtesy of Justice League: Justice on Trial DVD).”
Bruce Timm on J’onn J’onzz #2: “He’s an alien, but not cool and logical. J’onn’s not a Mr. Spock-type at all. He’s soft-spoken and doesn’t seem very emotional, but J’onn has a big heart. You’ll see in later episodes that he’s a really nice guy. Even though he’s an alien, he’s the most human of them all. It’s an interesting interpretation (courtesy of Starlog Magazine).”
Rich Fogel on J’onn J’onzz (circa 2003): “After his experience [in ‘Tabula Rasa’] you’ll understand why he prefers to spend so much time alone up on the Watchtower. One of our main goals for these new episodes was to deepen our understanding of our heroes and further develop the relationships that were set up in the first season (courtesy of [website name removed]).”
Dwayne McDuffe on J’onn’s mental powers: “J’onn doesn’t read minds without permission, or a very good reason. Anyway, there’s one member whose mind he can’t read (courtesy of DwayneMcDuffie.com).”
Images
J'onn J'onzz Model Design Sheet #1 | J'onn J'onzz Model Design Sheet #2
J'onn J'onzz Image #1 (JL Design) | J'onn J'onzz Image #3 | J'onn J'onzz Image #3
J'onn J'onzz Image #4 | J'onn J'onzz Image #5 | J'onn J'onzz Image #6
Commentary
"I was just thinking: you, me, Wonder Woman, Superman—we are all of us orphans and exiles."
"Maybe we should call ourselves the Just-Us League."
An exchange between J'onn J'onzz and Hawkgirl from "Twilight"
Often
credited as the superhero whose debut ignited the Silver Age of comics—first
appearing in Detective Comics #225 (November 1955)—the
Martian Manhunter has seldom received the credit he rightfully deserves.
Usually pigeon-holed as “the green Superman-wannabe,” he received
regular appearances in Justice League of America and a semi-steady chain
of appearances in anthology books (such as the aforementioned Detective Comics and House
of Mystery), mini-series, and one-shots throughout most of his career (his
recent ongoing series, which owes its existence to the popularity of Grant
Morrison’s JLA, was cancelled after thirty-six issues).
Also, he was excluded from the Superfriends animated shows,
which—while potentially saving him from becoming an Aquaman-like
laughingstock—certainly didn’t help his recognition among non-comic fans.
However, in terms of assembling a Justice League series that paid
proper homage to its comic book influences, it would have been negligent to not
include J’onn J’onzz, who has been a standing member in each incarnation of
the team since the very beginning.
In
adapting J’onn for the series, the creative team thankfully simplified his
convoluted origin to fit into the template of the animated universe.
With an origin story that has been retold, revised, and contradicted
multiple times—the earliest version including time travel and teleportation;
the most recent version including a telepathic plague and memory wipes—the
creative team apparently chose to create a new one loosely adapted from a recent
JLA story. Here, the Alien
Invaders—apparently based on the Pale Martians, a villainous offshoot of
J’onn’s people—decimated the Martian population over a period of five
hundred years, with J’onn spending five hundred more maintaining a vigil over
them while they were in suspended animation (obviously to age the character,
which is a nod one of J’onn’s origins, where he was teleported to Earth from
the distant Martian past). Also, by
creating a new origin and background for the character, the creative team was able to discard much of the elaborate and complicated back-story (which
spanned decades stemming back to the 1950s) and firmly establish J’onn in the
present day as a new hero.
While
rewriting J’onn’s origins, the creative team also took the liberty of
defining a set list of the Manhunter’s powers for use in the series.
Since his debut in 1955, the Martian Manhunter has had numerous
abilities—with each writer adding new ones to the existing list—which
eventually compiled into a character that was ridiculously powerful (some of the
additional powers being Superman-level strength, telekinesis, Martian vision,
and the Mayavana [also known as the Great Gift, an ability that could only be
used once to mentally grant another their heart’s desire]); and, even in the
character’s modern incarnation, he was often portrayed as having abilities
virtually identical to Superman’s. To
correct this, J’onn’s Martian vision was removed and his super-strength was
downplayed but, in exchange, his powers of telepathy, shape-shifting, flight,
and density variation are now prominently featured; giving him a more interesting range of abilities that are unique from those
of his teammates. As it currently
stands, there is little chance for J’onn to be mistaken for Superman now.
(It should
be noted that, while this version of J’onn can hardly be called a copy of
Superman, his central abilities and appearance invite comparisons to characters
from other team books. For example,
as the team’s resident telepath, the Martian could be seen as a Jean
Grey-like
character [from Marvel Comic’s X-Men
titles]; and, as a cloaked individual that possesses density-altering powers,
J’onn could also be seen as the Justice League’s answer to the Vision [from
Marvel Comic’s Avengers titles; in
fact, it could be argued that J’onn has been redesigned to resemble the
Android Avenger].)
As for his
function in the team’s dynamic outside of battle, it is interesting to note
that, as a less-defined character, it often falls to J’onn J’onzz to pick up
many secondary tasks that the others—for one reason or another—can’t
fulfill. For example, viewers have
seen the Martian take on the role of doctor ("Fury," "A Knight of Shadows,"
"Hearts and Minds") and counselor ("Injustice For All,"
"Twilight," "Only a Dream," "Starcrossed," "Fearful Symmetry,"
"The Cat and the Canary"); the latter function inviting comparison to the telepathic Deanna Troi from
Star Trek: The
Next Generation. It should be
noted, however, that these added duties do fall within the range of his
experience:
as a member of a telepathic race, J’onn has had to deal with the psychology and the emotions of others;
as a
freedom fighter, J’onn must have gained significant experience as a medic and
battlefield surgeon.
As one
would expect, considering his background, J’onn’s character is firmly rooted
in melancholy, as the loss of his family, people, and culture define his
character as they have defined his past incarnations.
This loss permeates J’onn J’onzz, which sometimes leads to
introspective moments ("In Blackest Night") and, in one lamentable case,
betrayal ("A Knight of Shadows") but, overall, this pain gives J’onn
J’onzz direction. Just as the loss
of Krypton drives Superman, the loss of Mars drives J’onn J’onzz, as he fights to
ensure
that there will always be at least one inhabited planet in this solar system.
Images courtesy of Warner Bros. Entertainment, Cartoon Network, DC Cartoon Archives, bat313, Warner Bros. Online UK, Toon Zone, Jay's Original Comic Art, The Second-Stringers of Marvel Comics, and The World's Finest. Jean Grey and the Vision courtesy of Marvel Comics.